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The Meshy: Texture Node applies AI-generated textures to a 3D model. It takes a task ID from a previous Meshy 3D generation or conversion node and uses either a text description or a reference image to create new textures for the model. The node outputs the textured model in GLB and FBX file formats.

Inputs

Parameter Constraints:
  • You must provide either a text_style_prompt or an image_style, but you cannot provide both at the same time.
  • The text_style_prompt is limited to a maximum of 600 characters.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

Source fingerprint (SHA-256): b98ba2d88adcc55c4b708f9222007d61911fbec9454f3f2e912e42a0b485c61c