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The VoxelToMesh node converts 3D voxel data into a mesh geometry by extracting a surface at a specified threshold value. It offers two algorithms for surface extraction: a basic method that creates simple box-like faces, and a surface net method that produces smoother, more detailed meshes. The node processes each voxel grid in the input and generates vertices and faces that form a 3D mesh representation.

Inputs

Outputs

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